FBX, OBJ, and GLB are common handoff formats for real-time 3D, but each fits a different delivery target. This guide is for teams moving assets between CAD, DCC, and runtime pipelines.
When to Use Each Format
- FBX: broad DCC support and animation-centric pipelines.
- OBJ: simple geometry exchange and fast compatibility checks.
- GLB: single-file packaging for web viewers and lightweight distribution.
Practical Conversion Rules
- Keep naming consistent before conversion so materials/textures remain traceable.
- Confirm axis orientation and scale assumptions between source and target tools.
- Treat preview viewers as smoke tests, then validate in your production runtime.
CADExchange Matrix Usage
Open the conversion matrix, filter by source and target, then move straight into conversion upload.
For scripted/high-volume flows, pair the matrix with API automation patterns and the developer API docs.